Players, as you know, we're always working towards optimizing our gameplay environment. We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way. Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved. Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon. We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when starting the game. If this happens to you, please take a screenshot of the error screen and post it here When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later. Gameplay Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance Removed weapons on starting island before the matchstart Language Applied new Russian, Japanese and Chinese (simplified/traditional) fonts Bug fixes Fixed the issue where players were able to slide-jump from prone
tl;dr 1. more spread out spawns at the beginning holding area to reduce lag. Also removed weapons Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler 2. New anti-cheat measure may cause crashes while testing. No further details Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler
improve perf before match begins... cause, that's when i'm concerned about netcode & hitreg issues? this is about cutting down bandwidth usage for Amazon's sake, not for the player's benefit. actual gameplay won't be affected in any way, but nice try with the PR spin.