PlayerUnknown's BattleGrounds Huge Patch April 20th

Discussion in 'Playerunknown Battlegrounds' started by Nulli172, Apr 18, 2017.

  1. Client Performance Improvements
    • Made some improvements to address the issue of FPS drops when opening the inventory UI
    • Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
    • Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
    • Rendering performance on PCs with minimum system requirements has been improved
    • Graphic performance and quality on PCs with minimum system requirements has been improved

    Server Performance Improvements
    • Performance improvements have been made with relation to the items spawned in the world

    Content Updates
    • Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
    • Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
    • Added a 2X Aimpoint scope
    • Added a Ballistic Mask
    • Added 3 new color variations for the Dacia
    • Added the crossbow back into the game

    World
    • Adjusted the density of environmental elements to be identical across all graphic options
    • Adjusted object placement to address issues of characters getting stuck
    • Adjusted placement of trees that were spawning inside houses or above the terrain
    • Adjusted the frequency of thunder sound effects

    UI
    • Revised certain system messages and item descriptions.
    • Added descriptions for attachments
    • The dead team-mate icon will now disappear after a certain time and distance when in team modes
    • Map markers are now visible to all teammates
    • Names of teammates now appear on the world map

    Gameplay
    • You are now able to move sideways and backwards in the REVIVE state
    • The REVIVE timer will no longer decrease when a team mate is attempting to revive you
    • When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
    • Adjusted the character position slightly when in the REVIVE state
    • Made improvements to address the issue of characters shaking while being spectated
    • You are now able to open the world map when spectating
    • You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
    • You can no longer use heal and/or boost items when in water

    Action/Gunplay
    • Adjusted the overall balance on all attachments
    • Adjusted the overall balance on Assault Rifles
    • We will continue to balance all weapons and attachments throughout Early Access
    • Fixed the issue that caused cars to temporarily stop when their tires get shot out
    • You can now sprint when in the crouch stance
    • Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
    • The blood hit effect size now varies according to the weapon caliber
    • You can now move when in aiming and/or scoping in the prone state
    • Fixed an issue with the sitting position of the character in the back-right seat of the UAZ
    • Fixed an issue with the position of the left hand when reloading the AWM
    • Fixed an issue where aiming from vehicles was not accurate
    • The positions of bullet hits are now the same for both yourself and the others
    • Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
    • Adjusted the ragdoll physics for dead characters to be more natural
    • Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
    • Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
    • Improved the quality of zoomed-in scope views
    • Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
    • Added swimming animations to go upwards and downwards
    • Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
    • Your character now uses a different animation when in crouch stance while holding a melee weapon
    • Made improvements to the reload animations for the M249
    • Made improvements to the reload animations for the P1911
    • The muzzle flash is now brighter than before and is now visible from a longer distance

    Sound
    • There are now sound effect differences for supersonic and non-supersonic bullet speeds
    • Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
    • You can now figure out what floor the opponents are at just by listening to their footsteps
    • Adjusted the firing sound of the SKS in mid to long range combat
    • Adjusted the volume of the footsteps

    Miscellaneous
    • We have opened a test server to better manage our content and secure stability for our live environment updates
    • Additional in-game texts have been localized

    Bug fixes
    • Fixed a bug that caused some buildings to not be visible at long distance
    • Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
    • Fixed a bug that caused weapons to clip through walls
    • Fixed a bug that caused the icons for certain “pants” items to not appear correctly
    • Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
    • Fixed a bug that caused the hit effects to play at random
    • Fixed a bug that caused bald characters to have hair
    • Fixed a bug that caused disconnects after 5 minutes into a match